10.7 Texcoord orientation (opengl, direct3D)

10.7.1 Tutorial for both fontmapper texture generation and font rendering, maybe a better example,
maybe an example in C, D, Python, Java?

10.7.2 Better README html

10.7.3 Profiling

10.8 Texcoord format (int, clamped float)
11.1 Put all code into a Java package to prevent any name clashes 
(unlikely as this is not a library but oh well)

12. Unittests?

12.1 Better file name valiation (look for a standard solution)

13. Testing text renderer using the output 

14. Support for various output formats of texcoords, not just clamped floats but also pixel ints

15. Massive user side testing, e.g. test drawing various series of glyphs, and 
drawing enough glyphs so they need more than one page
also test extreme inputs like negative dimensions, pages smaller than glyphs etc.
Test aa/no aa, color formats - with enabled aa, bitmap should not be allowed (gray8 should be default),
with lcd aa, only RGBA should work, also spacing

16. Fix incorrect glyph size measurement with peculiar fonts (e.g. URW Chancery) -
if no standard library way is found, simply draw to the center of a huge image and
strip pure black/transparent borders from all sides.

16.3
Website?
17. Binary output format? (low priority)

19. LCD antialiasing. Apparently this is broken in some (all?) 
    implementations and fix is scheduled for JDK 7 (wtf?)

18. UTF-32? (more difficult than expected due to what seems to be a bug in AWT font cache)

19: GUI?

